Showing posts with label vs. Show all posts
Showing posts with label vs. Show all posts
Thursday, September 28, 2017
TV Ash vs Evil Dead Season 02
TV Ash vs Evil Dead Season 02

with Bruce Campbell reprising his role as Ash Williams, and the series acts as a sequel to the original trilogy.

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Ash vs Evil Dead - S02E01 Home Mp4
Ash vs Evil Dead - S02E01 Home HD Mp4
Ash vs Evil Dead - S02E02 The Morgue Mp4
Ash vs Evil Dead - S02E02 The Morgue HD Mp4
Ash vs Evil Dead - S02E01 Home HD Mp4
Ash vs Evil Dead - S02E02 The Morgue Mp4
Ash vs Evil Dead - S02E02 The Morgue HD Mp4
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Saturday, September 9, 2017
Thursday, September 7, 2017
Type PSP vs Type PS4
Type PSP vs Type PS4
Questa non � proprio una recensione al Type-0, � pi� che altro lungo e opinabile discorso sulle differenze tra la vecchia versione e quella nuova, e su quanto quest�ultima sia una encomiabile fregatura... Let�s start!
Due parole sulla versione PSP
PSP | PS4 |
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Visto che fu un successo in patria inizi� la localizzazione inglese che per� fu bloccata visto lo scarso pubblico che era rimasto alla PSP fuori dal Giappone (da notare che tutt�ora in Giappone escono giochi nuovi per la PSP, e molti solo per quella console, soprattutto in certi ambienti > tipo gli otome).
Una delle cose per cui era pi� famigerato il Type erano i 2 UMD su cui girava, ma sfatiamo in parte questo mito:
- il Type non � l�unico gioco su 2 UMD e nemmeno il primo (probabilmente per� in occidente non ne � mai arrivato uno, uhm...), ne erano usciti gi� diversi prima di lui;
- i 2 UMD erano principalmente causati dai 30mila filmati in pregenerati, anche se nessuno nega che il mondo di gioco sia bello grosso;
Il doppio supporto ovviamente causava un prezzo pi� alto, venderlo all�estero -dove il mercato era gi� morto- sarebbe stata un�ovvia perdita e a quei tempi il digital delivery non era proprio di moda quindi non me la sento di incolparli per non aver esportato il Type a suo tempo, � semplicemente uscito in un periodo sfigato e ha avuto uno sfortunato destino.
Ceeeerto, magari potevano evitare di iniziare la localizzazione per poi tentare di insabbiare la cosa, fare un tira e molla continuo che si � concluso con quella allegra bastardata fatta ai danni del team inglese che l�aveva tradotto amatorialmente.
Per finire, io ho sempre riassunto il Type con una parola: �filmati� e non era di certo un complimento > vi assicuro che quando giocate a un gioco su PSP che � un filmato continuo, a volte anche per 30 minuti di fila -per di pi� in giapponese- vi viene voglia di lanciarlo dalla finestra.
Sar� per questo che sono sempre stata una voce fuori dal coro quando, ai suoi tempi, si trattava di elogiare l�eccelsissimo Type-0, � un bel gioco ma lungi da me il morirgli dietro (a fronte dei vari 13 forse avrei dovuto trattarlo meglio *cof cof*)
La lista della spesa
PSP | PS4 |
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Le modifiche principali, risoluzione a parte e lunico filmato nuovo (quello che pare uno pseudo trailer del sequel e da fa da titoli di coda inglesi > da notare come i titoli di coda base abbiano i nomi traslitterati diversamente), riguardano il multiplayer.
Il vecchio Type aveva il multiplayer, con le sue ricompense e la gente che si stalkerava.
Il nuovo Type non ha il multiplayer, hanno simulato la cosa con un po� di sana AI.
La sottoscritta ha una sorta di auto-censura visiva per cui ogni opzione o feature multi le appare come un ammasso di pixel sfuocati, insomma non lo posso patire e sono della vecchia scuola > non mi � mai interessato che ci fosse o meno -.-
Quindi quasi tutte le ricompense che si bloccavano in multiplayer nella �nostra� versione o ci sono gi� o si sbloccano semplicemente accettando di far apparire reclute random quando si va in missione.
Il principio � il medesimo: i membri del party vengono sostituiti per un po� da altri, solo che sono controllati dalla macchina e non da qualcuno di Gunma (that�s all).
Che altro c� di nuovo?
Sono state aumentate le difficolt� per venire in contro alle mani di burro degli occidentali, sono stati svecchiati i modelli e le animazioni dei protagonisti, mentre l�audio � rimasto presso che invariato.
Sono state rimasterizzate le canzoni (un paio rifatte in inglese, e adorabilmente blindate per il sistema di registrazione della ps4) e sistemati alcuni effetti audio, tipo i passi, ma *eheh* il doppiaggio (in ambo le lingue) � rimasto quello che era, la versione inglese si sente bene ma quella giapponese sfrigola un po�.
Questo remake non s�ha da fare
PSP | PS4 |
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A suo tempo il Type era un gioco mastodontico per la PSP, con una trama matura e molto pi� Final Fantasy rispetto ai pi� recenti (nonostante la sua vena action).
La versione PS4 (s�, sto recensendo basandomi su quello e non voglio nemmeno sapere com�� l�altra versione, visto come vengono solitamente trattati i nippo multipiatta e questo gi� non � una cima in casa Sony O.o) � una mezza atrocit�.
� un remake, non un gioco nuovo, ma finora i remake erano sempre da version PS2/PS3, e un gioco PSP su PS4 non s�� pu� vedere O.o
Il fatto era che, visto il tempo che ci hanno messo a portarlo in occidente, non doveva essere un cos� evidente la cosa, insomma potevano impegnarsi un pochino.
Il Type-0 su PS4 si porta dietro tutti i difetti e i limiti della versione PSP, pi� tutti i suoi anni.
Prendiamo ad esempio le mappe:
Quelle cittadine sono blocchetti microbici con pochi NPC, a base di porte piatte e con texture atroci (oddio, tutte le texture ambientali sono atroci);
La mappa del mondo � piatta e vuota, oltre a essere divisa in microzone con tanto di transizione non immediata (e siamo in epoca di free roaming -.-);
I combattimenti random sulla mappa del mondo si svolgono in ambienti quasi uguali e tutti piccolissimi senza opzione di fuga.
Come gi� detto l�audio talvolta non fa il suo porco lavoro, ma sapete qual�� la cosa pi� vergognosa? L�impatto iniziale (e con esso gran parte dei filmati di gioco).
Cosa vede come prima cosa un occidentale in pieno hype da Type-0? Un lungo video in pseudo-CG sgranato, scolorito e composto da personaggi con le mani a blocchetto e la bocca a papera! L�aspetto � atroce, magari ha anche i brividi se ha appena tolto un gioco tripla A, ma si fa coraggio perch� ha sentito parlare tanto bene di questo gioco...
Finito il prologo si trova di colpo in un mondo coloratissimo, coi protagonisti irriconoscibili e plasticosi, il povero giocatore boccheggia un attimo per l�urto immenso, e non sa pi� che pensare.

Potevo anche accettare il riciclo dei vecchi modelli per i personaggi minori, ma anche in questo caso hanno esagerato:
La Class 0 � plasticosa e si muove in un mondo a sgranato composto da studenti bidimensionali, mentre i co-protagonisti hanno un corpo scubettato con un volto nuovo, e personaggi minori sono sgranatissimi e con ancora hanno la bocca a papera!!
Ironia della sorte, il labiale non torna per nessuno (giusto nei video, qualche volta) e le scenette di dialogo tra i vari protagonisti hanno delle animazioni a scatti degne di Virtue e delle espressioni facciali da mimo drogato *facepalm*
Una bella storia, lunga e drammatica, devastata da una esecuzione frettolosa per pubblicizzare la demo di un gioco (FFXV), che quasi gli fa pi� cattiva pubblicit� che bene *doppio facelapalm*
Ottimo lavoro...
Un appunto sui nomi:

C�� tanto da narrare e tante trame che si intrecciano tra di loro, ma secondo me un buon 20% del caos mentale che provoca � causati dell�ambientazione di base.
Senza scomodare le differenze e le similitudini tra i vari Fabula Nova Crystallis (tutto quello che sapevate dei l�Cie dimenticatelo o quasi), mi basta fare un esempio per farvi venire un mal di testa immediato:
�l�Akademeia ha il Peristylium della Fenice Rossa del Dominio di Rubrum�; teoricamente tutta questa pappardella dovrebbe essere l�equivalente del nome giapponese: ????????????? (Mad?in Perishitiriumu Suzaku), lett. l�accademia di magia del Peristylium di Suzaku.
Nella versione giapponese, e in quella amatoriale, Orience � diviso in 4 regni: Suzaku, Byakko, Genbu e Soryu.
I nomi non sono stati scelti a casaccio, si tratta delle quattro bestie sacre dei punti cardinali cinesi (se non li conoscete, nonostante appaiano in molti manga e anime, cercate �Si Ling� sulla wiki).
Secondo la mitologia cinese la faccenda � all�incirca cos�:
Nome Cinese | Nome Giapponese | Punto Cardinale | Stagione | Elemento-Colore |
Q?ng L�ng | S?ry? | Est | Primavera | Acqua-Blu |
Zh? Qu� | Suzaku | Sud | Estate | Fuoco-Rosso |
B�i H? | Byakko | Ovest | Autunno | Vento-Bianco |
Xu�n W? | Genbu | Est | Inverno | Terra-Nero |
Ci� � quanto accade anche nel Type-0: i nostri protagonisti abitano a sud, i resti di Lorica sono a nord, a est c�� Concordia e a Ovest l�Impero.
Non paghi del fatto che la faccenda fosse gi� complicata di suo, l�adattamento inglese ufficiale ha tradotto i nomi delle bestie sacre depennando ogni velleit� di mitologia orientale, vai a capire te perch�...
Cos� non abbiamo �Akademeia � il Peristylium di Suzaku a Rubrum� (il nome giappone di Rubrum �???????, lett. �Rubrum, il Territorio di Suzaku�) ma �Akademeia � il Peristylium della Fenice Rossa del Dominio di Rubrum�, ovvero �posto X, che contiene il Peristylium/tempio di Y della bestiaA in zonaB�
Ennesima ironia della sorte: nonostante la traduzione italiana questa volta sia decente (strano ma vero, anche se declina pesantemente nelle fasi finali e nelle quest secondarie) i nomi adottati per i vari paesi non sono la traduzione italiana solitamente utilizzata per il Si Ling.
Ci sarebbero anche alcuni annali dal titolo inglese decisamente differente rispetto al corrispettivo giapponese, e quindi quando poi arriviamo a quello italiano non c�azzeccano pi� nulla, per� cos� la lista verrebbe davvero troppo lunga e quindi mi fermo.
Ultima considerazione [spoiler]

Insomma avrebbe pi� senso far ripartire il gioco dall�inizio (tirandosi dietro alcune statistiche) nel finale sbagliato, invece di portare dritto al game over... ]
Comunque il Type resta un bel gioco, lungo e pieno di astruse sottotrame (anche se alcuni personaggi stanno un po� l� a prender polvere, a conti fatti), ha avuto sfortuna in occidente e non trovo particolarmente meritevole di lode la versione PS4 (se non per il fatto di essere ufficialmente arrivata da noi) > c�� da dire che per� il remake � stato fatto dalla Hexa Drive, lo stesso studio che sta dando una mano al XV e ha fatto il 3th Birthday...
p.s. sulla pagina fb potrete trovare la vecchia gallery sul Type-0
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Tuesday, September 5, 2017
Wednesday, August 30, 2017
Tuesday, August 22, 2017
Sunday, August 20, 2017
Ultimate Marvel Vs Capcom 3 Free Download Full PC Game
Ultimate Marvel Vs Capcom 3 Free Download Full PC Game
Ultimate Marvel Vs Capcom 3 Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game.

Specifications Of Ultimate Marvel Vs Capcom 3 PC Game
Genre : Action, Fighting
Platform : PC
Language : English, Multi 2
Release Date: March, 2017
Languages : English, Japanese

Ultimate Marvel Vs Capcom 3 PC Game Description
This Game Is An Action Based Fighting Game. Capcom Have Developed And Published This Ultimate Marvel Vs Capcom 3 PC Game. March 2017 Is The Release Month For This Arcade Game. This Game Is A Latest Game In The Super Hit Marvel Vs Capcom Series. The Gamer Can Choose 3 Characters From Both Marvel And Capcom Characters. He Has To Customize His Team In Order To Start The Game Play. You Have To Fight Against Your Opponents In The Team Tag Battles. The Player Should Perform Quick Actions And Faster Moves In The Action Combats. He Has To Make Continuous Attacks And Combo Hits For Making More Damage. You Have To Swap Your Heroes According To The Battles In Game Play.
Ultimate Marvel Vs Capcom 3 PC Game Overview
Arcade Style Battles Are Available In This Ultimate Marvel Vs Capcom 3 PC Game. The Gamer Should Use His Team Skills In Defeating The Opponents In Action Combats. Each Character Would Have Their Own Skills Which Are Different From Others. You Have To Swap Between The Heroes Correctly In Order To Win The Fast Paced Action Combats. The Player Should Perform Special Attacks For The Purpose Of Winning Combats. He Has To Defend The Enemy Attacks Through Clever Moves In Action Combats. You Have To Master Your Heroes Skills Through Winning All Battles. The Complete Game Experience Is Possible Only Through Ultimate Marvel Vs Capcom 3 Free Download PC Game. The Gamer Should Prove His Skills In Defeating All Opponents In The Combats.

Ultimate Marvel Vs Capcom 3 Free Download PC Game Supports Multiplayer Game Play. The Player Should Compete With Other Players In Competitive Multiplayer Game Play. He Has To Complete Each Round With In The Given Time Limit. Upgraded Graphics As Well As Improved Visuals Will Present The Game In High Resolution. Thrilling Game Sounds Coupled With Original Sound Track Are Attractive. 2 Dimension Fighter Along With Fast Paced Battles Would Create Great Interest To The Players.
Features Of Ultimate Marvel Vs Capcom 3 PC Game
After Completing Ultimate Marvel Vs Capcom 3 Free Download PC Game Process, You Can Experience The Below Main Features.
- A New Fighting Game In Marvel Vs Capcom Series.
- Choose 3 Different Characters From Both Groups.
- Each Hero With Their Own Special Fighting Skills.
- Form A Perfect Team According To Your Play Style.
- Involve In Team Tag Battles Using Your Heroes.
- Perform Quick Actions And Faster Moves In Combats.
- Make Special Attacks For More Damage In Battles.
- Perform Combo Moves And Continuous Hits In Combats.
- Swap Between The Heroes According To Play Style.
- Defend Enemy Attacks Using Clever And Quick Moves.
- Compete With Other Players In Multiplayer Game Play.
- Upgraded Graphics As Well As Improved Visuals.
- Thrilling Sounds Coupled With Original Sound Track.
System Requirements Of Ultimate Marvel Vs Capcom 3 PC Game
Minimum System Requirements
OS: Windows 7/8/8.1/10 (64-Bit Operating System Only)
Processor: INTEL Core i3
RAM: 4 GB
Video Memory: 1 GB
Video Card: NVIDIA GeForce GTX 480 or ATI Radeon HD 5870
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 7 GB free
Processor: INTEL Core i3
RAM: 4 GB
Video Memory: 1 GB
Video Card: NVIDIA GeForce GTX 480 or ATI Radeon HD 5870
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 7 GB free
Recommended System Requirements
OS: Windows 7/8/8.1/10 (64-Bit Operating System Only)
Processor: INTEL Core i5
RAM: 8 GB
Video Memory: 2 GB
Video Card: NVIDIA GeForce GTX 960 or ATI Radeon R9 380
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 7 GB free

Processor: INTEL Core i5
RAM: 8 GB
Video Memory: 2 GB
Video Card: NVIDIA GeForce GTX 960 or ATI Radeon R9 380
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 7 GB free

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Friday, August 18, 2017
Twitter Personal vs Business Use
Twitter Personal vs Business Use
@matthewcornell asked "do you use Twitter for personal updates (Im at the __) or quotes/information, or...?"
A few thoughts. Just yesterday my wife Liz and I were talking about this. I had set up Twirl on her computer so she would see my tweets
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Tuesday, August 8, 2017
Ubuntu cloud vs Apple iCloud
Ubuntu cloud vs Apple iCloud
Today we�re going to talk about Ubuntu cloud, codename Openstack and Apple iCloud. Yes, the latest innovation by Apple, which was introduced with the iPhone 4S at the �Let�s Talk iPhone� event.
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Apple iCloud logo |
iCloud lets you to sync all your music you purchase from iTunes to the cloud and then you can access it anywhere from any iDevice, be it a Mac, an iPhone, an iPod or an iPad. That�s not all, even the apps you buy from the AppStore, say for example, Angry Birds, will be automatically installed and synced to all the other mobile devices you have connected to the internet at that very instant. Also, the pictures, documents, videos, and other media you allow, will be uploaded to the cloud and you can access them from all of your iDevices and PC too. Like you make a calendar entry on your iPhone, it automatically synchronizes to your account on the cloud and pushes it back on all the devices you have registered with iCloud. You take a picture on your iPad, the next moment you�ll have it on every other iDevice of yours. You get the air. So, it�s pretty cool, eh?
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Ubuntu cloud |
However, it turns out, Apple stole it. Again, I mean, technically they have stolen the idea behind that but then they bought CloudMe, and they had all the rights with them.
Turns out also, that this idea was first brought out by guys at Canonical. Yes, the same people who gifted the world with Ubuntu. And that cloud service was available for the first time in Ubuntu with Ubuntu One, a built-in cloud file client.
Ubuntu allows you to do just everything the now hyped iCloud does, for the last two years! You�re allotted 5 GB of data in the cloud. iCloud offers the same now. Above that, you�ll have to shell out money as per the plan you opt for. Ubuntu One service is accessible via many mobile device, since there are dedicated clients for Android and iOS devices, whereas clients for WP7S are under works.
The Ubuntu Cloud feature was first released with Ubuntu 9.10. There�s also Windows Ubuntu One client for those who use Linux and Windows as well. The application programming interfaces (APIs) are also publicly available now.
If you opt for the paid Ubuntu One Music Streaming service in addition to music streaming, you�ll get an additional 20 GB of storage for $3.99/month. Each fresh addition of 20 GB data henceforth will be charged at $2.99/month.
The newest cloud client with Ubuntu is in Ubuntu 12.04 which has integrated OpenStack for all their cloud computing needs.
I recommend all readers to try Ubuntu One and avail the benefits of having it for free.
Enjoy!
Enjoy!
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Saturday, August 5, 2017
Ultimate Marvel Vs Capcom 3 XB360 PS3 Hi Were Capcom We Love your Money
Ultimate Marvel Vs Capcom 3 XB360 PS3 Hi Were Capcom We Love your Money
Aside from perhaps Killer Instinct, a fighting game I have always been pretty proud about being good in was Marvel vs Capcom 2. I played the game constantly in the arcade (remember what those were?) and Ive whipped many a chump out of their hard earned quarters with the surprisingly simple Ryu, Akuma, Morrigan combo. So I was pretty excited for Marvel vs Capcom 3: Fate of two Worlds and purchased it in kind. But if there is anything Capcom loves to do, its to rehash the shit out of a game theyre released instead of just making a new one. And MVC3 was no exception. I said I wasnt going to buy this, but a combo of peer pressure and trade value drove me to update to....
ULTIMATE MARVEL VS CAPCOM 3: (XB360/PS3)

Essentially, this review can double up for both Marvel vs. Capcom 3 games as functionally they are identical between to the two, sans the addition of the 12 extra characters. I usually start off my reviews with a brief summary of the plot or story, but as is with most fighting games, there really isnt one. Essentially to get any kind of story in this game you have to complete the arcade mode, and the character you land last blow to the final boss with the ending vignette you receive. If you played the first MVC3, none of the ending have changed for the current remaining characters. But its still fun to see some of the crossovers. One of my favorites was She-Hulks, A character I dont really use, but in her ending she presides over a trial with Miles Edgeworth and Phoenix Wright (now playable). It made me laugh.
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It was hilarious at the time, little did I know Phoenix would become playable |
One of the biggest complaints surrounding this game is that the controls were "Dumbed Down". If I am remembering right, MVC2 didnt use the Street Fighter control scheme either. The Street Fighter franchise typically used three punch and three kick buttons with a light medium and heavy power. In MVC2 the reduced it 4 buttons and two assist buttons. MVC3 has done away with the punch and kick buttons to make way for a light, Medium, Heavy, and launch button in addition to the assists. This takes out the need to hit strong punch or kick for certain moves. For most of the characters, this doesnt change how their specific move sets play. If anything, its made using people like Akuma more fluid for me. Sure it takes away some of the complexity of the game but it still has some of the other control aspects like the advancing guard, air combos, and tag attacks. many people see this as a detriment, I personally had no issue with it.
There really isnt much variance in the play modes of the game. You have your standard arcade mode, where you just play 8 or 9 fights to the last boss. You have a training mode to play around in and a mission mode to try to learn specific combos. When you beat the game you unlock the ending and soundtrack to the character you won with. But unlike the original MVC3, there are no characters to unlock. I personally have never been a fan of this because it gives the player very little incentive to play by them self they do not have anything to earn by doing it. Then we have the online mode, its basically the same as the Verses mode you can play with a friend at home, but with more lag, people interrupting your arcade mode, and people quitting if you are too good.
The last thing I guess I should address is the characters as well. On the Marvel side they added: Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider. I have heard of 2 or 3 of these guys tops. None of them really made me go ape shit to play as any of them and Ive yet to use them for any major length of time. On the Capcom side they added: Strider, Firebrand, Phoenix Wright, Frank West, The Nemesis, and Virgil. Now this line up was pretty stoke about since only one of them Im pretty unfamiliar with and i never used anyways (Strider). While I love the addition of these characters, some of them just dont make sense to use. Phoenix Wright is nothing short of hilarious because none of his attacks are actually attacks. He has a very short range and requires you finding 3 pieces of evidence and hitting them with an objection before you really unlock some of his bigger moves. Frank West, the character I wanted most, as lots of different moves that change as he levels during the match, but you have to hit the camera snap at the right moments to go up a level and for me its been pretty difficult to hit. People like Firebrand, Nemesis and Virgil mesh with this game perfectly though, and combo together very well.
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Virgil may be a bad ass, but I call bullshit: Nobody messes the Nemesis up. |
But in this same fight night, I realized something. There are two types of people who play games like this. People like me, who find some characters they like learn some core moves and develop a strategy. Plays the game, has fun with it, and generally enjoys it. Then there is the "Other guy". You know that guy. Has one character he never deviates from. Learns their entire move set. Learns everyone Elses move set. Knows you are going to throw that Hadouken and is going roll forward MP at the 5th frame of the animation which will counter your move, bounce you up and then allow him to string together an air juggle that will deplete an entire life bar. We did a tournament at the fight night and a lot of the games were very close. But this one guy would just participate on another level. I refuse to use the word play. Because that kind of person doesnt play the game, they study it, make it a chore. The execute the game. Personally, I think if you are playing the game that way then you are missing the whole point. Unless you are professional or competitive gamer, youre just a prick to everyone else you are playing with.
I suppose I could give the game a recommendation if you are a fan of fighting games, fan of the series, or just have a number of people over to game on a fairly frequent basis. The fights are fast, flashy, and easy to pick up and play. Its a fairly competent fighting game and it definitely works in a groups setting but unless you are one of "those guys" I cant imagine you will keep playing it after a few weeks. I just rather that Capcom would have waited another few months and put all the characters in the first time instead of charging me an extra 40 bucks for it.
Pricks.
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Sunday, February 22, 2015
Dodge Ram Vs Ford Ranger
Dodge Ram Vs. Ford Ranger
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