Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Wednesday, September 27, 2017

Transformers Rise of the Dark Spark Download PS3

Transformers Rise of the Dark Spark Download PS3



Trailer.



Descri��o.

Explore dois mundos �nicos como os seus personagens favoritos Transformers tanto do filme, Transformers: Age of Extinction, e universos Cybertron em uma batalha para garantir uma rel�quia antiga e poderosa, a Dark Spark! Caracter�sticas: � V� al�m do filme: Pela primeira vez na hist�ria, lute contra o seu caminho atrav�s de ambos os universos da Terra e Cybertron em uma batalha inesquec�vel para garantir a igni��o das Trevas. � Mais de 40 personagens: Incluindo: Optimus Prime, Bumblebee e Megatron! � Mude de forma a qualquer momento: Alterne entre rob� e ve�culo na hora que quiser!- Batalhas �picas multiplayer: Expandido para quatro jogadores no modo cooperativo de escalada online com novas defesas atualiz�veis ??e poder desafiador! � Novo Sistema de Desbloquear: Sistema de Nivelamento abrange campanha e escalada, permitindo aos jogadores desbloquear recompensas que ir�o auxiliar a progress�o em ambos os modos!

Informa��es do Jogo.

Plataforma: PLAYSTATION 3
Titulo: Transformers: Rise of the Dark Spark
G�nero: A��o
Regi�o: Free
Desbloqueio: 4.xx
Lan�ado em: 2014
ID: BLUS31324
Tamanho: 7.61 GB (DUPLEX)

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Monday, September 18, 2017

Trinity Zill Oll Zero PS3

Trinity Zill Oll Zero PS3


Trinity Zill Oll Zero - PS3
Trinity Zill Oll Zero - PS3
Plataforma: PS3  
Tamanho: 22.10 GB
ID: ???
Idioma: JPN
Formato: .ISO
Desbloqueio: 4.46 +
Lan�amento: 25/11/2010
Servidores: 2 Op��es
G�nero: A��o / RPG
Distribuidor: Tecmo Koei
Use a sua magia e sua espada para salvar o mundo. Voc� controla uma equipe de tr�s pessoas, a metade elfo que perdeu seus pais em uma idade jovem, devido � guerra, um gigante s�bio que parece estar na aventura apenas para o bem dela e uma menina vampira que se junta a seu grupo com um desconhecido agenda. Cada um dos personagens tem uma maneira diferente de lutar, a metade elfo poderia usar as duas espadas e magia, o gigante usa seu punho e seu corpo enorme e que o vampiro � �gil e muito r�pido. Mude-os ao redor durante as batalhas para ganhar uma vantagem sobre os inimigos que tentam esmag�-lo com os seus n�meros. O sistema cen�rio livre lhe d� total controle sobre seu pr�prio destino e que o ritmo com que voc� revela hist�rias de personagens.
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Trinity Zill Oll Zero Screenshot 01
Trinity Zill Oll Zero Screenshot 01
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Trinity Zill Oll Zero Screenshot 02
Trinity Zill Oll Zero Screenshot 03
Trinity Zill Oll Zero Screenshot 03
Trinity Zill Oll Zero Screenshot 04
Trinity Zill Oll Zero Screenshot 04
--- Trailer --- 




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Saturday, August 26, 2017

Ultra Street Fighter IV PS3

Ultra Street Fighter IV PS3


Ultra Street Fighter IV - PS3
Ultra Street Fighter IV - PS3
Plataforma: PS3
Tamanho: 19.00 GB
ID: BLUS31218
Idioma: Ingl�s
Regi�o: USA
Desbloqueio: 4.55 ou +
Lan�amento: ???
Servidores: Link Direto + ...
G�nero: Luta
Distribuidor: Capcom
Em Ultra Street Fighter IV, terceira atualiza��o do jogo Street Fighter IV, a Capcom ouviu a opini�o de f�s do game e fez uma s�rie de ajustes nos lutadores na tentativa de tornar as partidas ainda mais equilibradas e competitivas. Poison, Hugo, Elena, Rolento e Decapre se juntam ao elenco, trazendo novas anima��es e estilos de jogo �nicos, elevando a tela de sele��o para 44 personagens.Apesar de apenas ter 5 anos de vida, Street Fighter IV j� � considerado um cl�ssico entre os f�s de games de luta. Em 2010, a Capcom lan�ou a vers�o Super Street Fighter IV, com mais modos on-line de jogo, novos golpes especiais e 10 personagens novos. No mesmo ano, Super Street Fighter IV: Arcade Edition trouxe outros 4 lutadores e mais ajustes aos j� existentes. Street Fighter 4 conta com Personagens e cen�rios em 3D, mas a jogabilidade � a original em 2D, criando um efeito "2.5D". Essa � a sequ�ncia de Street Fighter II e o comando "Parry" de Street Fighter III n�o est� mais no jogo. Foi criado um novo sistema chamado "Focus Attack", tendo como novidade tamb�m os golpes chamados de "Ultra Combos".


http://linksgamesdown.blogspot.com.br/2015/04/ultra-street-fighter-iv-ps3.html

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Screenshot Ultra Street Fighter IV PS3
Screenshot Ultra Street Fighter IV PS3
Screenshot Ultra Street Fighter IV PS3
Screenshot Ultra Street Fighter IV PS3

--- TRAILER --- 


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Sunday, August 13, 2017

Uncharted 3 PS3 The More You Know ★

Uncharted 3 PS3 The More You Know ★


In the early days of the PS3s life, owners of the system didnt have much to grab at for original content, or more accurately content in general. So when a game like Uncharted: Drakes Fortune was announced, I gave a sigh of apathy. I didnt like the Tomb Raider series and this new franchise seemed to be a copy paste of it with less boobs. But with nothing better on the horizon, I lethargically reserved the game just so Id have something on the console. What I received was a fast paced 3rd person shooter with excellent characters, superb voice acting, and some of the best storytelling Ive ever seen in a game. On top of all that, the game was blast to play. This caused me to jump on getting Uncharted 2: Among Thieves without even a second thought. Not only did I receive what I got from the first, they did an even better job with it. So one year later, here we are again with another of Nathan Drakes adventures in......

UNCHARTED 3: DRAKES DECEPTION: (PS3)



The game starts off with our now iconic protagonist, Nathan Drake, walking with old sidekick Sully to what appears to be a seedy bar to make an exchange. A well dressed British man named Talbot opens a case to unveil a buttload of money and in exchange he is handed the ring that hangs from Drakes neck. As the British man authenticates the ring Drake inspects the money.? We find that the ring is legit but the money is not. They try to take the ring back and bar room brawl breaks out where you then take control of the game. You find out that the ring belonged to Francis Drake, and it works as a key to a decoder which will unveil the secrets connecting Francis Drake to Lawrence of Arabia, and why his voyage took a six month detour. The goal is made that you are trying to find the "Atlantis of the Sands" and a valuables it holds.

Marlowe rubbing salt in the wounds sustained from the bar fight.

Essentially the play in the Uncharted series is virtually unchanged from previous two games. The hand to hand combat feels even more dumbed down in this one. In the first game you had a few options: Square five times for a quick combo, Square Triangle Square for a brutal combo, Punch gun combo. It was simple, fast, efficient. In the 2nd game they took away the ability for brutal combo but the 2nd game it still played pretty fluidly. In this current version, it feels more like aimless button mashing. It still works but in the very first combat sequence I was already feeling a bit bored with it. The grab move never seems to push the way I want it to go. They changed the Triangle to a counter and it seems to work fairly well, but that might be because the attack telegraph is retarded long even on the games hardest difficulty. They also have a run and melee thing were if you are blind firing on a guy (shooting without aiming) and hit the melee when you close in, it switches to a short cinematic kill. I found this to be the most effective as I played.

The gun combat feels the same yet different. Functionally, the buttons and engine are the same as before. If you played either of the other two games nothing about the game will seem foreign to you.  Shoulder up with the L1 button, Fire with R1, Reload R2.  Its the same run and gun, cover based 3rd person shooter that has worked in so many over these games before. Yet as I played through the game something just didnt feel right.  As I would play through the game it dawned on me that I would have to hit them with an pretty large amount of bullets before the enemy would drop. On more than one occasion I would land what I could clearly see was a well placed head shot and yet the enemy would still not fall. Sometimes it would take 2 or 3 shots to the head before some enemies dropped. The other big thing that bothered me is that the movement controls did not feel very tight this time around. Several times I would try to run my way for cover only have to Drake bobble step right into a wall or miss my turn completely because he was doing some over the top stagger animation. I would try to move from ledge to ledge while hanging but Id really need to shove on the controller to get him to put his stupid hand up so he would make the right jump instead of just jumping in place. Some other glitchy things kinda bothered me too. There would be an occasional instance where I would be playing the game and then the music would just cut at random, then seconds later would continue on. There were jarring and was surprised to have that happen. Naughty Dog usually polished the hell out of the game.




I was wondering if I was just seeing the older titles through rose tinted glasses, so to make sure, I put in both of the previous titles. The graphics were not as detailed as the 3rd, but the games animation moved faster, the controls were much tighter, and when I hit a clear headshot the enemies dropped. It almost feels like the game sacrificed some of its playability to look nicer...

Speaking of, the graphics in this case definitely appeared to be much more cleaned up and defined. Especially in some of the cutscenes. I played this game pretty much start to finish on a bitchin 62 LED TV with a digital smoothing setting. The game was borderline lifelike and was definitely very impressive, with most of the characters getting a very detailed graphical overhaul, with the exception of Chloe (Naughty dogs Eff you to the Lara Croft character) whos new bigger hair makes her look a bit cartoony.  Aside from that little issue the graphics in this game have never looked better. Elenas eyeliner was a great touch guys.

Elena tries to provide reason but usually ends up right in the fray.

Naughty Dog actually assumes you have a brain this time around too. In this one when you have a puzzle to solve it doesnt just give you the answer outright like it has in previous games. Or at least not immediately anyways.

There is Multiplayer as well but really I didnt find it all that interesting to cover. You get two teams of 5 and you play the standard multiplayer fanfare. Death match, team death match, capture the flag (plunder). You get base equipment but as you level up you get money to unlock new weapons and attires for your character. I played it for a little but online multiplayer never seems to do much for me. There is not level matchmaking so you get thrown in with noobs and vets alike. Usually it will randomize the teams per game to keep things fair but sometimes a clan will get together and just mows through new players. It was a bit of turn off for me. I suck at the multiplayer games. The one plus is the people I played with were pretty cool. One game some loud child was in the game, so of course I quit immediately.

Dont be mad, I brought Subway! (There are no in game advertisements. Thank god)
Why dont the online services provide something for this. You have to put a date of birth in the online account to activate it. Why the fuck cant they make a filter so I can choose to not play anyone under the age 15. Nothing ruins a game experience for me like racist little shitdicks screaming obscenities into their stupid headsets because they can do it anonymously. Parents? I got a news flash for you, if you dont want your children to be subjected to offensive games, dont let them play games online. The worst thing that can be found in a video game is the horrible shit that comes out of a kids mouth. Children are the fucking worst and will always be worse than their teen or adult counterpart.

Playing someone under the age of 12. Yeah, Feels like that.

Ok, got that out of my system, back on topic. The storytelling is still this franchises strong point. I loved how they went with the villain this time around, instead of the usual gun toting psychopath we have Marlow. Marlow is an older woman who is cold, calculating, and definitely a cerebral opponent.  She has a very ominous way of bantering with the heroes. She has that villainous politeness about her that makes every thing she says sound like you are effd. It was a refreshing change from the normal types like Eddy, Novario, or Lazarevic.

But even the new characters and great story telling something still bothered me. Tell me if any of this sounds familiar: Drake treks through a jungle and find a series of ruins. Elena gets mad a Drake because they disagree if they should continue or not. Drake and Sully find a treasure or clue they are looking for only to have it taken away by the villain immediately after. They learn what they are after is evil or an evil power that Francis Drake tried to hide. Drake escapes from a ruin or temple from burning or sinking into the ground. In addition to that this game really tries to go over to the top in every level. With the exception of the snow level, the game takes place in pretty much every setting they can squeeze into the game. You go from a bar, sewers, to a jungle, run down manor, ruins, a marketplace, ship graveyard, and so on. Each level with its own incredible Hollywood blockbuster action sequence. I understand that its an action game, but when you cram things in as much as this does, it causes a little bit of an overload and I feel the impressiveness of a scene is diminished because of the not stop onslaught of scenes of this nature.


Drake never learns his lesson to stay off Planes.

Now, dont let this stream of complaints make you think this game wasnt great. I literally played the game from start to finish in a single sitting. None of the complaints were something that affected my ability to enjoy the game. The game has a familiarity at this point and the story is very compelling. Nathan Drake and the rest of the cast of characters are really what make the game so successful and with each passing title the characters have more life and nuance to them. They do a wonderful job of spacing the game out in the timeline so you have to take bits and pieces of dialogue to try to figure out what happened between the two games. The game has a pretty good pace to it and it goes just as long as it has to for a game of this type. My initial play through was about 9 hours. The only thing I fear is actually something said in one of the bonus features: "Where Do we go from here?" How many treasures can Francis Drake have hidden? How many more daring escapes can Nathan possibly get out of? Look, the bottom line here is that Uncharted 3: Drakes Deception is another incredible addition to this franchise, and if you own a PS3 you would be doing yourself an injustice if you didnt play it. My fear is that this game is not preparing itself for longevity, and is starting to show signs of repeating itself. They are still fun for now, but they are going to really need to reach to come up with something new for a 4th installment.




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Saturday, August 5, 2017

Ultimate Marvel Vs Capcom 3 XB360 PS3 Hi Were Capcom We Love your Money

Ultimate Marvel Vs Capcom 3 XB360 PS3 Hi Were Capcom We Love your Money


Aside from perhaps Killer Instinct, a fighting game I have always been pretty proud about being good in was Marvel vs Capcom 2. I played the game constantly in the arcade (remember what those were?) and Ive whipped many a chump out of their hard earned quarters with the surprisingly simple Ryu, Akuma, Morrigan combo. So I was pretty excited for Marvel vs Capcom 3: Fate of two Worlds and purchased it in kind. But if there is anything Capcom loves to do, its to rehash the shit out of a game theyre released instead of just making a new one. And MVC3 was no exception. I said I wasnt going to buy this, but a combo of peer pressure and trade value drove me to update to....

ULTIMATE MARVEL VS CAPCOM 3: (XB360/PS3)

Essentially, this review can double up for both Marvel vs. Capcom 3 games as functionally they are identical between to the two, sans the addition of the 12 extra characters. I usually start off my reviews with a brief summary of the plot or story, but as is with most fighting games, there really isnt one. Essentially to get any kind of story in this game you have to complete the arcade mode, and the character you land last blow to the final boss with the ending vignette you receive. If you played the first MVC3, none of the ending have changed for the current remaining characters. But its still fun to see some of the crossovers. One of my favorites was She-Hulks, A character I dont really use, but in her ending she presides over a trial with Miles Edgeworth and Phoenix Wright (now playable). It made me laugh.

It was hilarious at the time, little did I know Phoenix would become playable
One of the biggest complaints surrounding this game is that the controls were "Dumbed Down". If I am remembering right, MVC2 didnt use the Street Fighter control scheme either. The Street Fighter franchise typically used three punch and three kick buttons with a light medium and heavy power. In MVC2 the reduced it 4 buttons and two assist buttons. MVC3 has done away with the punch and kick buttons to make way for a light, Medium, Heavy, and launch button in addition to the assists. This takes out the need to hit strong punch or kick for certain moves. For most of the characters, this doesnt change how their specific move sets play. If anything, its made using people like Akuma more fluid for me. Sure it takes away some of the complexity of the game but it still has some of the other control aspects like the advancing guard, air combos, and tag attacks. many people see this as a detriment, I personally had no issue with it.


There really isnt much variance in the play modes of the game. You have your standard arcade mode, where you just play 8 or 9 fights to the last boss. You have a training mode to play around in and a mission mode to try to learn specific combos. When you beat the game you unlock the ending and soundtrack to the character you won with. But unlike the original MVC3, there are no characters to unlock. I personally have never been a fan of this because it gives the player very little incentive to play by them self they do not have anything to earn by doing it. Then we have the online mode, its basically the same as the Verses mode you can play with a friend at home, but with more lag, people interrupting your arcade mode,  and people quitting if you are too good.

The last thing I guess I should address is the characters as well. On the Marvel side they added: Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider. I have heard of 2 or 3 of these guys tops. None of them really made me go ape shit to play as any of them and Ive yet to use them for any major length of time. On the Capcom side they added: Strider, Firebrand, Phoenix Wright, Frank West, The Nemesis, and Virgil. Now this line up was pretty stoke about since only one of them Im pretty unfamiliar with and i never used  anyways (Strider).  While I love the addition of these characters, some of them just dont make sense to use. Phoenix Wright is nothing short of hilarious because none of his attacks are actually attacks. He has a very short range and requires you finding 3 pieces of evidence and hitting them with an objection before you really unlock some of his bigger moves. Frank West, the character I wanted most, as lots of different moves that change as he levels during the match, but you have to hit the camera snap at the right moments to go up a level and for me its been pretty difficult to hit. People like Firebrand, Nemesis and Virgil mesh with this game perfectly though, and combo together very well.

Virgil may be a bad ass, but I call bullshit: Nobody messes the Nemesis up.
Its difficult to rate a game like this because I begin to question their relevance. With online gaming taking a front seat these days in the development of gaming, the one on one fighters seem like a natural fit. But when I play the game online, it doesnt feel as satisfying. I dont get any real enjoyment out of seeing a number next to me name informing me that theres about 1.8 million other assholes who are better than me at the game. It pretty much feels like I am playing the game in the single player mode. Less so in fact because at least in single player mode I can unlock an ending when I win 8 times, I dont get lag from the arcade mode, or have people drop out of the game just as I am about to win. But just as I go to say that you probably could skip out on getting a game like this, I go to a fight night with some friends where we are all playing in the same room. Now the games are tense, heart rate jumps up. I can hear cheering or AWWWS when close match finishes. WAY more fun that playing the game solo. This is why they make games like these, the are intended to be played in a group thats what makes them fun.

But in this same fight night, I realized something. There are two types of people who play games like this. People like me, who find some characters they like learn some core moves and develop a strategy. Plays the game, has fun with it, and generally enjoys it. Then there is the "Other guy". You know that guy. Has one character he never deviates from. Learns their entire move set. Learns everyone Elses move set. Knows you are going to throw that Hadouken and is going roll forward MP at the 5th frame of the animation which will counter your move, bounce you up and then allow him to string together an air juggle that will deplete an entire life bar. We did a tournament at the fight night and a lot of the games were very close. But this one guy would just participate on another level. I refuse to use the word play. Because that kind of person doesnt play the game, they study it, make it a chore. The execute the game. Personally, I think if you are playing the game that way then you are missing the whole point. Unless you are professional or competitive gamer, youre just a prick to everyone else you are playing with.

I suppose I could give the game a recommendation if you are a fan of fighting games, fan of the series, or just have a number of people over to game on a fairly frequent basis. The fights are fast, flashy, and easy to pick up and play. Its a fairly competent fighting game and it definitely works in a groups setting but unless you are one of "those guys" I cant imagine you will keep playing it after a few weeks. I just rather that Capcom would have waited another few months and put all the characters in the first time instead of charging me an extra 40 bucks for it.

Pricks.


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