Showing posts with label you. Show all posts
Showing posts with label you. Show all posts

Friday, September 22, 2017

Twitter now lets anyone send you direct messages

Twitter now lets anyone send you direct messages



Twitter has introduced an optional feature that lets you receive direct messages from anyone, even users you dont follow or who dont follow you.
Luckily the "feature" is off by default - you can turn it on in the settings menu.
The feature is accompanied by a new "Messages" button in the iOS and Android Twitter apps as well.
Twitter first opened your inbox to direct messages from anyone in 2013, but it quickly eliminated the feature.
Now its returned, likely so the social network can try to stake a place in the burgeoning world of messaging apps - where Facebooks so-far successfulefforts have doubtless ruffled Twitters feathers.
In addition Twitter pointed out in a blog post that less restricted DMing will let users communicate more easily with businesses, something well all be able to agree on when we no longer have to follow Comcasts support account back just to yell at it privately.
But anyone who turns the feature on will open themselves up to private abuse from strangers to complement the public abuse many are already enduring - something Twitter still needs to address in a meaningful way, and hopefully soon.

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Friday, September 15, 2017

U Turn If You Want To

U Turn If You Want To



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Wednesday, September 13, 2017

Ubuntu Auto remove old kernels when you are running out of space

Ubuntu Auto remove old kernels when you are running out of space


If your root partition is running out of space, you can auto remove the old kernels with this command in the terminal:

 dpkg -l linux-* | sed /^ii/!d;/"$(uname -r | sed "s/(.*)-([^0-9]+)/1/")"/d;s/^[^ ]* [^ ]* ([^ ]*).*/1/;/[0-9]/!d | xargs sudo apt-get -y purge 

Source: https://help.ubuntu.com/community/Lubuntu/Documentation/RemoveOldKernels

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Wednesday, September 6, 2017

Ubuntu Jaunty No Ctrl Alt BackSpace for You!

Ubuntu Jaunty No Ctrl Alt BackSpace for You!


So Ubuntu 9.04 Jaunty has by default disabled the Ctrl+Alt+Backspace keysequence for restarting the X Server. For some advanced Linux users, this might be completely offensive. But lets remember that Ubuntu us targeting both existing Linux users in addition to newbies.

To Reverse / Fix

KDE 3.5
If you are using KDE 3.5 in Jaunty, you reverse this change to normal behavior by adding this code to your xorg.conf:
Section "ServerFlags"
Option "DontZap" "off"
EndSection
KDE 4
1) Install the �dontzap� package (hopefully this step can be skipped in the future):
sudo apt-get install dontzap

2) Launch �systemsettings� and select the �Display� module

3) Click on the checkbox labeled �Ctrl+Alt+Backspace restarts the xserver� and press the apply button.
After that, type in your password. You know the drill.

Thoughts
Sometimes I wonder about things like this begin cropping up in future releases. But honestly, as far as I am concerned, so long as I have the power to re-enable whatever feature was taken away, I dont see a problem here. Others may disagree, but overall I feel confident that this will be a non-issue.

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Tuesday, August 29, 2017

Two Half Life 2 Mods you Should Look out for

Two Half Life 2 Mods you Should Look out for


Back in 1998, when first person shooters all revolved around dreary hunts for key cards to unlock levels, a start-up company called Valve Corporation released its first product and so forever changed the FPS industry. Half-Life and its expansions---Blue Shift and Opposing Force---did away with the key cards-centric gameplay and introduced players to an unprecedented plot-centric approach. No longer just mindlessly blasting through levels, Half-Life players were immersed in a catastrophic event involving trans-dimensional beings, zombies, and black ops marines*.



(*It makes you wonder what game developers were doing with the first-person shooter genre before Half-Life arrived. The Wing Commander series had sci-fi simulation fighter games that really had meat to them. The key cards might have been too shiny to resist.)

>>>Free first-person shooter games HERE

The mods and links (Atomic PCs exclusive review of Black Mesa Source, links to both mods official sites, and Operation: Black Mesas official trailer) after the jump.

Blast From the Past Using Todays Technology

Fast forward to the present and nearly all video games have taken whole chapters from the way Half-Life was structured. Games now have more eye candy settings than you can whale at. However, only a few surpass Valves epic story about trans-dimensional invaders and a science facilitys struggle to contain the catastrophe.

Its not surprising then that several individuals have started projects aimed at resurrecting the Half-Life experience using todays technology.


The Mods and why you Should be on the Lookout for Their Release

One of the Half-Life 2 modifications is Black Mesa Source, a FREE mod that rebuilds the very first Half-life from the ground up using Valves Source engine. Thought it still is in the bug-testing phase, all you need to play it (when it comes out) is own a Source-powered game like Half-Life 2 or Counter-Strike: Source.

>>>Tactics and strategy games more your thing? Click HERE.

Cra_py Half-Life: Source its not

Most people found Half-Life: Source to be a disappointment. Once this mod launches however, you wont need to shell out 10 dollars for a bland overhaul; what media the mod developers have churned out are awesome as evidenced by this trailer:



Another Source-based free first-person shooter project is Operation: Black Mesa, a freeware project (again, provided that you own a Source game) that is recreating Half-Life: Opposing Force. The developers have recently made a media release, assuring fans that the project is still ongoing.

A video showcasing Operation: Black Mesas effects and creatures:



>>>Atomic PCs exclusive review of Black Mesa Source

Its pretty understandable that after the above August 31 review (and the fact that one of the projects devs mentioned a 2010 release), the Black Mesa Source forums are once again abuzz with activity.

Operation: Black Mesa videos:

Weapons



Concept art


>>>Black Mesa Source official site

>>>Operation: Black Mesa official site



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Sunday, August 13, 2017

Uncharted 3 PS3 The More You Know ★

Uncharted 3 PS3 The More You Know ★


In the early days of the PS3s life, owners of the system didnt have much to grab at for original content, or more accurately content in general. So when a game like Uncharted: Drakes Fortune was announced, I gave a sigh of apathy. I didnt like the Tomb Raider series and this new franchise seemed to be a copy paste of it with less boobs. But with nothing better on the horizon, I lethargically reserved the game just so Id have something on the console. What I received was a fast paced 3rd person shooter with excellent characters, superb voice acting, and some of the best storytelling Ive ever seen in a game. On top of all that, the game was blast to play. This caused me to jump on getting Uncharted 2: Among Thieves without even a second thought. Not only did I receive what I got from the first, they did an even better job with it. So one year later, here we are again with another of Nathan Drakes adventures in......

UNCHARTED 3: DRAKES DECEPTION: (PS3)



The game starts off with our now iconic protagonist, Nathan Drake, walking with old sidekick Sully to what appears to be a seedy bar to make an exchange. A well dressed British man named Talbot opens a case to unveil a buttload of money and in exchange he is handed the ring that hangs from Drakes neck. As the British man authenticates the ring Drake inspects the money.? We find that the ring is legit but the money is not. They try to take the ring back and bar room brawl breaks out where you then take control of the game. You find out that the ring belonged to Francis Drake, and it works as a key to a decoder which will unveil the secrets connecting Francis Drake to Lawrence of Arabia, and why his voyage took a six month detour. The goal is made that you are trying to find the "Atlantis of the Sands" and a valuables it holds.

Marlowe rubbing salt in the wounds sustained from the bar fight.

Essentially the play in the Uncharted series is virtually unchanged from previous two games. The hand to hand combat feels even more dumbed down in this one. In the first game you had a few options: Square five times for a quick combo, Square Triangle Square for a brutal combo, Punch gun combo. It was simple, fast, efficient. In the 2nd game they took away the ability for brutal combo but the 2nd game it still played pretty fluidly. In this current version, it feels more like aimless button mashing. It still works but in the very first combat sequence I was already feeling a bit bored with it. The grab move never seems to push the way I want it to go. They changed the Triangle to a counter and it seems to work fairly well, but that might be because the attack telegraph is retarded long even on the games hardest difficulty. They also have a run and melee thing were if you are blind firing on a guy (shooting without aiming) and hit the melee when you close in, it switches to a short cinematic kill. I found this to be the most effective as I played.

The gun combat feels the same yet different. Functionally, the buttons and engine are the same as before. If you played either of the other two games nothing about the game will seem foreign to you.  Shoulder up with the L1 button, Fire with R1, Reload R2.  Its the same run and gun, cover based 3rd person shooter that has worked in so many over these games before. Yet as I played through the game something just didnt feel right.  As I would play through the game it dawned on me that I would have to hit them with an pretty large amount of bullets before the enemy would drop. On more than one occasion I would land what I could clearly see was a well placed head shot and yet the enemy would still not fall. Sometimes it would take 2 or 3 shots to the head before some enemies dropped. The other big thing that bothered me is that the movement controls did not feel very tight this time around. Several times I would try to run my way for cover only have to Drake bobble step right into a wall or miss my turn completely because he was doing some over the top stagger animation. I would try to move from ledge to ledge while hanging but Id really need to shove on the controller to get him to put his stupid hand up so he would make the right jump instead of just jumping in place. Some other glitchy things kinda bothered me too. There would be an occasional instance where I would be playing the game and then the music would just cut at random, then seconds later would continue on. There were jarring and was surprised to have that happen. Naughty Dog usually polished the hell out of the game.




I was wondering if I was just seeing the older titles through rose tinted glasses, so to make sure, I put in both of the previous titles. The graphics were not as detailed as the 3rd, but the games animation moved faster, the controls were much tighter, and when I hit a clear headshot the enemies dropped. It almost feels like the game sacrificed some of its playability to look nicer...

Speaking of, the graphics in this case definitely appeared to be much more cleaned up and defined. Especially in some of the cutscenes. I played this game pretty much start to finish on a bitchin 62 LED TV with a digital smoothing setting. The game was borderline lifelike and was definitely very impressive, with most of the characters getting a very detailed graphical overhaul, with the exception of Chloe (Naughty dogs Eff you to the Lara Croft character) whos new bigger hair makes her look a bit cartoony.  Aside from that little issue the graphics in this game have never looked better. Elenas eyeliner was a great touch guys.

Elena tries to provide reason but usually ends up right in the fray.

Naughty Dog actually assumes you have a brain this time around too. In this one when you have a puzzle to solve it doesnt just give you the answer outright like it has in previous games. Or at least not immediately anyways.

There is Multiplayer as well but really I didnt find it all that interesting to cover. You get two teams of 5 and you play the standard multiplayer fanfare. Death match, team death match, capture the flag (plunder). You get base equipment but as you level up you get money to unlock new weapons and attires for your character. I played it for a little but online multiplayer never seems to do much for me. There is not level matchmaking so you get thrown in with noobs and vets alike. Usually it will randomize the teams per game to keep things fair but sometimes a clan will get together and just mows through new players. It was a bit of turn off for me. I suck at the multiplayer games. The one plus is the people I played with were pretty cool. One game some loud child was in the game, so of course I quit immediately.

Dont be mad, I brought Subway! (There are no in game advertisements. Thank god)
Why dont the online services provide something for this. You have to put a date of birth in the online account to activate it. Why the fuck cant they make a filter so I can choose to not play anyone under the age 15. Nothing ruins a game experience for me like racist little shitdicks screaming obscenities into their stupid headsets because they can do it anonymously. Parents? I got a news flash for you, if you dont want your children to be subjected to offensive games, dont let them play games online. The worst thing that can be found in a video game is the horrible shit that comes out of a kids mouth. Children are the fucking worst and will always be worse than their teen or adult counterpart.

Playing someone under the age of 12. Yeah, Feels like that.

Ok, got that out of my system, back on topic. The storytelling is still this franchises strong point. I loved how they went with the villain this time around, instead of the usual gun toting psychopath we have Marlow. Marlow is an older woman who is cold, calculating, and definitely a cerebral opponent.  She has a very ominous way of bantering with the heroes. She has that villainous politeness about her that makes every thing she says sound like you are effd. It was a refreshing change from the normal types like Eddy, Novario, or Lazarevic.

But even the new characters and great story telling something still bothered me. Tell me if any of this sounds familiar: Drake treks through a jungle and find a series of ruins. Elena gets mad a Drake because they disagree if they should continue or not. Drake and Sully find a treasure or clue they are looking for only to have it taken away by the villain immediately after. They learn what they are after is evil or an evil power that Francis Drake tried to hide. Drake escapes from a ruin or temple from burning or sinking into the ground. In addition to that this game really tries to go over to the top in every level. With the exception of the snow level, the game takes place in pretty much every setting they can squeeze into the game. You go from a bar, sewers, to a jungle, run down manor, ruins, a marketplace, ship graveyard, and so on. Each level with its own incredible Hollywood blockbuster action sequence. I understand that its an action game, but when you cram things in as much as this does, it causes a little bit of an overload and I feel the impressiveness of a scene is diminished because of the not stop onslaught of scenes of this nature.


Drake never learns his lesson to stay off Planes.

Now, dont let this stream of complaints make you think this game wasnt great. I literally played the game from start to finish in a single sitting. None of the complaints were something that affected my ability to enjoy the game. The game has a familiarity at this point and the story is very compelling. Nathan Drake and the rest of the cast of characters are really what make the game so successful and with each passing title the characters have more life and nuance to them. They do a wonderful job of spacing the game out in the timeline so you have to take bits and pieces of dialogue to try to figure out what happened between the two games. The game has a pretty good pace to it and it goes just as long as it has to for a game of this type. My initial play through was about 9 hours. The only thing I fear is actually something said in one of the bonus features: "Where Do we go from here?" How many treasures can Francis Drake have hidden? How many more daring escapes can Nathan possibly get out of? Look, the bottom line here is that Uncharted 3: Drakes Deception is another incredible addition to this franchise, and if you own a PS3 you would be doing yourself an injustice if you didnt play it. My fear is that this game is not preparing itself for longevity, and is starting to show signs of repeating itself. They are still fun for now, but they are going to really need to reach to come up with something new for a 4th installment.




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Saturday, August 5, 2017

Two door Cinema Club What You Know

Two door Cinema Club What You Know


Enjoy !



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