Showing posts with label trials. Show all posts
Showing posts with label trials. Show all posts
Saturday, September 23, 2017
trials and tribulations of Comcast
trials and tribulations of Comcast
Its been months since our Comcast Internet service worked. It had worked flawlessly for years but last April the modem started going offline periodically. Finally gave up on it over the summer after at least 6 hours on the phone with their technical support, one in person visit from a tech, and switching out all our hardware. Regrouped in October because the alternate DSL service was so pitiful. One tech came in and found that the insulation housing for the cable going from street to house was stripped over a meter long section. We both agreed this must be it. Of course, 15 minutes after the tech left the modem went offline again. Two weeks later I scheduled another tech who immediately went to the pole across the street, replaced some hardware and voila, after at least half a year we have reliable service again. Moral: persistence pays. Amazement: Comcast technical support on the phone is always certain that its you who is doing something wrong. They never think it could be a physical hardware issue. Have to add that everyone at Comcast was always nice about it and I picked up various credits along the way.
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Thursday, September 7, 2017
Trials Fusion Free PC Game
Trials Fusion Free PC Game

Trials Fusion Free PC Game
Trials Fusion Minimum System Requirments
OS:|| Windows scene SP2, Windows seven SP1, Windows eight or Windows eight.1
Processor:|| Intel Core i3 550 @ three.2 gigacycle per second or AMD Athlon II X4 620 @ two.6 GHz
Memory:|| three GB RAM
Graphics:|| nVidia GeForce GTS450 or AMD Radeon HD770 (1024MB VRAM with Shader Modelfive.0 or higher)
DirectX:|| Version ten
Hard Drive:|| eight GB accessible house
Sound Card:|| DirectX Compatible Sound Card
Trials Fusion suggested System Requirments
OS:|| Windows scene SP2, Windows seven SP1, Windows eight or Windows eight.1
Processor:|| Intel Core i5 two400s @ 2.5 gigacycle per second or AMD Phenom II X4 955 @three.2 GHz
Memory:|| four GB RAM
Graphics:|| nVidia GeForce GTX 560 Ti or higher / AMD Radeon HD7850 or higher
Hard Drive:|| eight GB accessible house
Sound Card:|| DirectX Compatible Sound Card
SCREENSHOTS
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Download
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Monday, August 21, 2017
Trials Fusion Fire in the Deep Pc SKIDROW
Trials Fusion Fire in the Deep Pc SKIDROW
Download Trials Fusion Fire in the Deep - Pc - SKIDROW

Description
proudly presents
Trials Fusion: Fire in the Deep (c) Ubisoft
28-01-2015......Release Date <-> Protection..Ubisoft+Steam+Custom
Racer..............Game Type <-> Disk(s).................1 BLURAY
RELEASE NOTES
Take on an unlimited array of platform-racing challenges in the unreal
world of Trials Fusion. Using your skills to traverse across
obstacle-laden, ramp-ridden courses, you must strive to set track
records against the best Trials players around the globe. Whether
you re racing alone, with friends, or in a global tournament,
competition is always around you. And racing on official courses is
just the beginning. A rich world of custom courses built by some of
the most creative and skilled content creators in gaming awaits those
who are continually searching for a new, insane track to conquer. And
with long-term support of fresh features and content, the Trials
experience will continue to expand and challenge players in new and
exhilarating ways.
Features
BEST-IN-CLASS PLATFORM RACING
Rock-solid motocross physics and reality-bending course designs come
together for an over-the-top racing experience that no other game can
provide. Show your fearless side with the brand new FMX tricks system,
and choose your path towards victory on branching courses. The finish
line is the ultimate goal, but the challenge is everything before it.
UBIQUITOUS COMPETITION
Whether you re racing alone, with friends, or in a worldwide
tournament, competition is all around you. Its variety and depth will
offer limitless ways to scratch your competitive itch, and the
opportunities keep coming. With ongoing support for special tournaments
and events, team racing, and much more coming soon, the competition is
never ending.
VIBRANT USER-GENERATED CONTENT COMMUNITY
Immerse yourself in a boundless Trials experience with custom track
designs made possible by the in-game Editor Mode. With a user-generated
content community that boasts some of the most creative and skilled
track creators in the world, Trials Fusion offers new track after new
track and opens the door to a world of possibilities only the crazy
minds of Trials fans can bring.
Trials Fusion: Fire in the Deep NOTES
Get on you motorbike within the infernal heat below the earths surface
with the fourth content pack for Trials Fusion: Fire in the Deep!
Excavate deeper underground through bubbling lava, seedy avenues and
titanic rock-crushing machinery looking for thrills and hidden secrets
Go underground with our biggest content pack ever released:
- 11 new tracks (Complete with 9 classic tracks, one new Skill game &
one new FMX track)
- 27 new challenges from secret locations to surprising mini-games
- New Billy Gruff helmet and skin for TKO-Panda
- Dozens of new editor objects including mammoth sized heavy-duty
machinery, dynamic lava and a genuinely epic train set
- 5 new trophies
- 10 secret audio logs to be found
INSTALL NOTES
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy everything from the SKIDROW folder into the game installation
5. Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
6. Play the game
ADDITIONAL NOTES
This release is made standalone and updated to latest version, as many
of the game files are updated.
This release does also contain Riders of the Rustlands, Empire of the
Sky and Welcome to the Abyss released content. __________________________
Trials Fusion Fire in the Deep Gameplay part 1

Description
proudly presents
Trials Fusion: Fire in the Deep (c) Ubisoft
28-01-2015......Release Date <-> Protection..Ubisoft+Steam+Custom
Racer..............Game Type <-> Disk(s).................1 BLURAY
RELEASE NOTES
Take on an unlimited array of platform-racing challenges in the unreal
world of Trials Fusion. Using your skills to traverse across
obstacle-laden, ramp-ridden courses, you must strive to set track
records against the best Trials players around the globe. Whether
you re racing alone, with friends, or in a global tournament,
competition is always around you. And racing on official courses is
just the beginning. A rich world of custom courses built by some of
the most creative and skilled content creators in gaming awaits those
who are continually searching for a new, insane track to conquer. And
with long-term support of fresh features and content, the Trials
experience will continue to expand and challenge players in new and
exhilarating ways.
Features
BEST-IN-CLASS PLATFORM RACING
Rock-solid motocross physics and reality-bending course designs come
together for an over-the-top racing experience that no other game can
provide. Show your fearless side with the brand new FMX tricks system,
and choose your path towards victory on branching courses. The finish
line is the ultimate goal, but the challenge is everything before it.
UBIQUITOUS COMPETITION
Whether you re racing alone, with friends, or in a worldwide
tournament, competition is all around you. Its variety and depth will
offer limitless ways to scratch your competitive itch, and the
opportunities keep coming. With ongoing support for special tournaments
and events, team racing, and much more coming soon, the competition is
never ending.
VIBRANT USER-GENERATED CONTENT COMMUNITY
Immerse yourself in a boundless Trials experience with custom track
designs made possible by the in-game Editor Mode. With a user-generated
content community that boasts some of the most creative and skilled
track creators in the world, Trials Fusion offers new track after new
track and opens the door to a world of possibilities only the crazy
minds of Trials fans can bring.
Trials Fusion: Fire in the Deep NOTES
Get on you motorbike within the infernal heat below the earths surface
with the fourth content pack for Trials Fusion: Fire in the Deep!
Excavate deeper underground through bubbling lava, seedy avenues and
titanic rock-crushing machinery looking for thrills and hidden secrets
Go underground with our biggest content pack ever released:
- 11 new tracks (Complete with 9 classic tracks, one new Skill game &
one new FMX track)
- 27 new challenges from secret locations to surprising mini-games
- New Billy Gruff helmet and skin for TKO-Panda
- Dozens of new editor objects including mammoth sized heavy-duty
machinery, dynamic lava and a genuinely epic train set
- 5 new trophies
- 10 secret audio logs to be found
INSTALL NOTES
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy everything from the SKIDROW folder into the game installation
5. Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
6. Play the game
ADDITIONAL NOTES
This release is made standalone and updated to latest version, as many
of the game files are updated.
This release does also contain Riders of the Rustlands, Empire of the
Sky and Welcome to the Abyss released content. __________________________
Trials Fusion Fire in the Deep Gameplay part 1
__________________________




__________________________
? Download Trials Fusion Fire in the Deep
- Pc - SKIDROW Torrent By :
WindowsGame.org
? Trials Fusion Fire in the Deep-SKIDROW
- rarbg.com.txt : 34 bytes
- skidrow.nfo : 15.45 KB
- sr-tffitd.iso : 7.84 GB
( Size : 7.84 GB )
-
How To Download
____________________
Download Full Game Torrent
Screenshots Trials Fusion Fire in the Deep Pc Game
Click On image To Zoom




__________________________
- Pc - SKIDROW Torrent By :
WindowsGame.org
? Trials Fusion Fire in the Deep-SKIDROW
- rarbg.com.txt : 34 bytes
- skidrow.nfo : 15.45 KB
- sr-tffitd.iso : 7.84 GB
( Size : 7.84 GB )
-
How To Download
____________________
Download Full Game Torrent
__________________________
Category >> ? Top Games Sport | Race ?
__________________________
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Tuesday, August 15, 2017
Trials Fusion This is a horrible thing to do to yourself
Trials Fusion This is a horrible thing to do to yourself
I tend to be a bit of a crabass when it comes to digital distribution of my video games. With things likes DRM controversies being more prevalent (still mad at you Capcom/EA), I tend to be a big proponent of having a physical copy of my games. No so much that I trade or cell my games, but that when I pay for something, I want to have a physical product that I can claim as MINE. Because of this I dont tend to purchase much stuff from PSN or XBLA respectively.
Steam has grossly weakened my defenses to this philosophy with their crazy sales, but since I was so adamant about it, I missed out on a lot of good arcade games. One such series was the Trials series by RedLynx games. Now as a fan of RoosterTeeth, Ive seen plenty of videos on the game, and it just looked frustrating. Funny videos though, and that is pretty much all it took for me to be willing to try it. The demo of Trials HD was fun enough but it was never enough to move me to buy the game. However, I do have this shiny new PS4 and have been looking for stuff to play on it, so why not give the new one a shot?


TRIALS FUSION

Is there a long running narrative with the Trials series? I know there has been over ten installments of the game but from where I stand there doesnt appear to be an overarching story. Am I playing young motocross upstart Tad Tadderson? Out to prove that hes the most talented rider by riding over mountains of garbage or things that can explode and kill him all the while jumping his bike off cliffs? Fuckd if I know and frankly I dont think you are supposed to care.
Although, perhaps that isnt totally true. As you play through the game your rider is given a tutorial from an automatic voice called "Cindy" she is upbeat sounding and perky and she basically gives you the instructions for how to play the game. And at first I kinda just shrugged it off in a "yeah yeah, just get to the fucking game" kinda fashion.
![]() |
| Many of the jumps will result in major airtime |
But as I played along the game and completed more courses, I realized her tone of voice would change, shed get a little more personable, friendly, like she was becoming emotionally attached to the rider. As the levels get more difficult and more chaotic, she starts to show empathy and concern for you. Even further still, she seems to be struggling with some form of internal guilt, as if she wants to share some big secret with you. There is also a secondary automated voice that she will go back and forth with in regards to the rider.
I dont want to go into what exactly she had to say because they did a pretty good job with it, and I dont want to play spoiler. But I will say that it was an interesting way to weave a story into a game that basically had none, and made it much more interesting to listen in when she had something to say. I would akin it to how Portal weaved a story in with its tutorial, only without the psychotic charm of GLA-DOS.
![]() |
| Set in the future, the maps are set over varied terrain types. |
Trials Fusion is one of those fucking infuriating titles that seems deceptively simple all the while managing to be incredibly difficult. I sort of had a feeling this might be the case going in but it certainly didnt stop me. The controls of this game are functionally simple. You have a gas, you have a brake, you can lean forward, you can lean backward. If your jump is high enough, you can do tricks. Essentially that is all of the function that you get in the game. Its all predicated on the physics of the lean of your character and the amount of gas or break you hit.
I have heard it described as a knock off version of Excitebike and I have to mostly disagree with that statement. I say mostly because playing the game in its single player mode is a grossly different experience to Excitebike and when compared to playing it in multiplayer.
When playing single player you are started off on a tier of difficulty starting from beginner and working its way up to extreme. You are started at the beginning of the track and all you need to do is push forward until the game says you hit the finish. It clocks your time and gives a medal ranked on how fast you were. Sounds easy enough, right? Well, at first it is. Usually you get long straights to pick up the pace and series of jumps where you want to make sure you have your wheels below you when you hit the ground. Hell, ya might even do a front flip for style.
![]() |
| The ATV is a heavy ride, but the most stable. Ive usually got the fastest times from this option when it was available. |
Dont expect this to be the norm though. Because as you play the track starts to add jumps that you need to time your distance correctly, land on hovering platforms, go up incredible steep walls, get over barrels and mines that blow up, make jumps without ramps, and so forth. Considering the lack of controls and the fact that there is no jump button, the difficultly increases substantially.
You arent totally left to the wolves though because periodically through out there map there are checkpoints. So if you bail off your bike ore miss a jump, you can easily tap a button and you will be back to the last checkpoint you cleared. The timer continues as you go and you will have lost all your momentum so getting yourself back on track can sometimes be hard, and to make matters worse the game also keeps a running count of how many times you hit that button so when you finish the track, on top of the time it took you to complete it you will also be marred by the number of faults it took you. Its a humbling experience. You could always restart the track from the beginning, but that doesnt make things any easier.
![]() |
| The difficulty of the platform ramps up like crazy in the later stages. |
Another subtle little insult the game likes to throw at you is when you start up a track that some friends have already played, you will have a little helmet icon with their name on the track with you when you play, so you can see just how fast they cleared it, roughly the path they took and where they got stuck. However, this only shows the friend who completed it the fastest. This is infuriating because you might be stuck in a certain spot trying to figure out how to clear a jump, and youll just watch your friends ghost whiz by you and make you look idiotic. Eff you Redlynx, I can see how badly I am doing on my own.
There are also skill missions now where you have to try to get the highest trick total you can on a course which gives the game kind of a 2D SSX Tricky kinda feel to it if that makes any sense. Or there are challenge ones where you have weird restrictions like how far you can go without leaning on your bike. They add some ripples to gameplay and you usually get one or two of them per level of difficulty.
There are also skill missions now where you have to try to get the highest trick total you can on a course which gives the game kind of a 2D SSX Tricky kinda feel to it if that makes any sense. Or there are challenge ones where you have weird restrictions like how far you can go without leaning on your bike. They add some ripples to gameplay and you usually get one or two of them per level of difficulty.
The multiplayer experience I would say is more like the traditional Excitebike in the regards that you have four riders on 4 tracks. You cant shift up and down between tracks so you cant make the riders behind you tumble. Everyone has the exact same track to do and its a race to the finish on shorter and somewhat simpler courses. You wont get the crazy impossible jumps or precision platforming to do as it is a race after all. If you bail or crash you are brought back at the next checkpoint so you are always still in the race. It was lets plays of this mode that made me want to actually play the game. But what I found bizarre is that there is only local multiplayer of this mode. I sort of appreciate that in this day and age because playing a game like this with your friends in the room is certainly more fun, but come on now Redlynx. I dont have that many friends.

Now I would say the length of this game is directly proportional to a couple of things. Primarily how competitive you are, or how perfectionist you are. If you have either of these two traits you might be in for the long haul. As I mentioned, when you play a level and win, you are awarded a medal and for a while I was doing a pretty good job of getting golds. But after you complete all the levels and see the "end" of the game, it then unlocks platinum medals for faster times. Well fuck, back to the start I go looking for that perfect run on each track. (Spoiler: Its not happening)
In addition to this, on top of seeing your fastest friends ghost on your track (if they have the #1 time on your friend list) the game also will notify you of how many of your friends did better than you on a track. At time of writing I have only one other PS4 friend who has the game, and he knows who he is, but every time I log back into the game I can see that his dumb ass smashed more of my times. Which means that I have to go back and try to outdo him. The tracks are only like 2 minutes long, but I might be looking to give up 90 minutes trying to best him.
But the other big point is the track creator. Users can go online and create tracks for other users to play and rate. They are sorted out according to difficulty and some of them will be featured by Ubisoft and Redlynx. This is not a feature I would use all that often. I tried to dabble with the creator and it just came off as way too complicated for me. However, at time of writing there has already been ten thousand tracks created on the PS4 and its possible they are making tracks cross playable between consoles.
Because of this, I can very easily log into the game and find some new tracks to play, giving the game fairly limitless potential to continue to provide me content. And that is not something that I see all that often with the game.

There only real technical problem I have with the game comes into the fact that I think is only a problem because its a downloaded title. It might be the console itself, it might be my shoddy internet connection but occasionally I get a little bit of some slower and choppy menus. Its not always prevalent, and thankfully its not an issue when I am actually on the play track. I can reload the level or the checkpoint instantaneously and that is something I greatly appreciate. Especially in a game like this one where you will be starting over often.
I didnt really pay attention to the link so I bought the full version with the season pass, so it seems some DLC in my future, but aside from more tracks I am not sure how they will change the game all that much. In retrospect I probably could live without the DLC but I dont feel like I overpaid for the game. I clearly got 40$ worth of entertainment for it. A good way to keep that in perspective is remembering that as a child I paid 50$ for Wrath of the Black Manta when I got my first NES... And that game was shit.

So Im torn. I like this game, but fuck this game. Its a simple mechanic that is fun to play and challenging. But there is nothing more infuriating than seeing a friends time fly past me, or having to hit reset on the level and see that big stinking 390 attempts and climbing in the upper corner insulting me the whole time. Its one of those games that I know with certainty that I will NEVER complete no matter how much I play it. So its replay value is incredible. Is a deep game? Ehhh, probably not. I probably could have gotten one of the old ones and had the same effect.
It was fun to play, and has some addictive qualities for the completionist, but its not really going to set the world on fire. It did what it needed to for me, provided a buffer between my next major game. 4 out of 5.
But the other big point is the track creator. Users can go online and create tracks for other users to play and rate. They are sorted out according to difficulty and some of them will be featured by Ubisoft and Redlynx. This is not a feature I would use all that often. I tried to dabble with the creator and it just came off as way too complicated for me. However, at time of writing there has already been ten thousand tracks created on the PS4 and its possible they are making tracks cross playable between consoles.
Because of this, I can very easily log into the game and find some new tracks to play, giving the game fairly limitless potential to continue to provide me content. And that is not something that I see all that often with the game.

There only real technical problem I have with the game comes into the fact that I think is only a problem because its a downloaded title. It might be the console itself, it might be my shoddy internet connection but occasionally I get a little bit of some slower and choppy menus. Its not always prevalent, and thankfully its not an issue when I am actually on the play track. I can reload the level or the checkpoint instantaneously and that is something I greatly appreciate. Especially in a game like this one where you will be starting over often.
I didnt really pay attention to the link so I bought the full version with the season pass, so it seems some DLC in my future, but aside from more tracks I am not sure how they will change the game all that much. In retrospect I probably could live without the DLC but I dont feel like I overpaid for the game. I clearly got 40$ worth of entertainment for it. A good way to keep that in perspective is remembering that as a child I paid 50$ for Wrath of the Black Manta when I got my first NES... And that game was shit.

So Im torn. I like this game, but fuck this game. Its a simple mechanic that is fun to play and challenging. But there is nothing more infuriating than seeing a friends time fly past me, or having to hit reset on the level and see that big stinking 390 attempts and climbing in the upper corner insulting me the whole time. Its one of those games that I know with certainty that I will NEVER complete no matter how much I play it. So its replay value is incredible. Is a deep game? Ehhh, probably not. I probably could have gotten one of the old ones and had the same effect.
It was fun to play, and has some addictive qualities for the completionist, but its not really going to set the world on fire. It did what it needed to for me, provided a buffer between my next major game. 4 out of 5.
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Monday, August 14, 2017
Trials Frontier Hack Tool Android iOS No Survey Free Download 2015
Trials Frontier Hack Tool Android iOS No Survey Free Download 2015

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