Saturday, August 12, 2017
Ubergearing WW Barbarian Guide
Ubergearing WW Barbarian Guide
Diablo III Ubergearing WW Barbarian Guide submitted by Uberjager.
Hello.
You probably havent heard of me. Well, you mostly havent. Mainly because I dont like to pop my head into the behind that is which the D3 community.
However, I feel that right now this is warranted because it has come to my attention that many of you know very little about the metagame "WW build" and how to optimally gear for it. And as a result, most of you either build yourself into a rut, make some terribly underpowered build for the price you pay or get in some ways "cheated" by some of the many popular gearing services within this community, well most of them are good its just one or two bad eggs that ruin it for the rest. (One of them just quit recently)
Even so, some of these builders are building based on outdated info and some builds that they might be making could be entirely subpar without you noticing. I will address this, but only for the WW build. (Ive also noted that some of them are pretty well known streamers, Kripparian isnt one of them. Jesus, Im watching one now and boy is he giving really stupid advice.)
I will teach you the secrets of what you need to know to make your build awesome and CHEAP (CHEAP! This is the most important point of all). And as proof you may look at my male barb. That barb, can do MP10.
It only cost me 1m. And I got all the items in 20 mins, no sniping/ no camp-AH-till I find GG buyout. Just buyouts on AH within that 20 mins.
Heres some videos, featuring MP10 elite kills with 1m gear as courtesy of Wayneold. Please give him due credit, hes one of the best players Ive seen skill wise in this community.
Guide continued after the page break..
______________________________________________________________________________
Keeps 2:
http://www.youtube.com/watch?v=aKQumwwzkPE&feature=youtu.be
Crypt of the Ancients:
http://www.youtube.com/watch?v=8uiKzHNsP_s&feature=youtu.be
Also, if youre coming in here and crying "Nerf barbs!" You probably havent seen Athene do MP10 Diablo Naked or this Korean Wizard that kills MP10 elites in 10 seconds.
http://www.youtube.com/watch?feature=player_embedded&v=mQxAVdNOOTE
Were not the most OP class.
______________________________________________________________________________
On my main barb, this is my current stats and clear speed.
http://www.diabloprogress.com/hero/uberjager-6563/Uberjager/25307580
Till date. The barb has cost me 2.4B. Good buys and proper itemization go a long way. :D
______________________________________________________________________________
This thread will be pretty rudimentary. I cant type out 4 months worth of theorycrafting nor can I type all that I know about this build in just one day. I might take days for this. Expect constant updates.
In this thread I will have multiple sections:.
1: History of the WW build, the mechanics behind it and how it has progressed over the period of this game. (Ill put this right at the back, its pretty TL:DR and most people dont want to see it.
2: Metagame changes, how does it affect build optimization, what are the current gearing strategies of the many players in this game and what are the pros and cons of each strat.
3: AH strategies for gearing, what items to look out for, what is build maneuverability, how do you optimize each stat. How price perception shifts your strategy for AH.
4: Playstyles, build optimization, what most "pro" players are doing wrong, how to min/max. What skills are optimal? How do you plan your build?
5: This is part massive mindblow for some of you. How Diabloprogress rankings are WRONG. How TDPS/DPS calculators though useful in some sense but completely irrelevant for others.
6: Conclusion. Last words to end the guide.
______________________________________________________________________________
DISCLAIMER:
I will call out some well known players out there. But the objective is not to create drama but to provide insight as to what these players are doing wrong.
I notice one player extremely butthert about this. You know who you are.
Take a chill pill, its just a game lol. >:3
______________________________________________________________________________
GUIDELINES TO DISCUSSION:
Guys, you can debate, you can discuss. But remember that everyone has a different view than you. Its ok to disagree sometimes.
Learn the art of agreeing to disagree. :P
Also shoutout to everyone:
Guys! I wont be on all the time. Sometimes Ive got IRL stuff... or the login server has issues so I cant respond. Anyone whos read the guide and have had the knowledge of the WW barb bestowed upon ye can also help give advice. Ill be looking through your advice though, so dont troll the less experienced. >.<
Also, please dont provide gearing services in this thread, give advice on what the other player should do, dont offer to gear him. >.<
However, if you see a barb in need and want to donate gear to him. Go ahead. Theres no stopping you for that.
If you want to look for gearing services I believe Dboy does a really good job of it. This is his thread:
http://us.battle.net/d3/en/forum/topic/6714102283
2: Metagame changes, how does it affect build optimization, what are the current gearing strategies of the many players in this game and what are the pros and cons of each strat.
Subsection:
2A) Optimal stat values. Misconceptions on what are optimum. Cheap and underpriced stats.etc on armor and weapons.
2B) The mechanics of EHP, what are Additive HP and HP multipliers. How to optimise both.
2C) The mechanics of DPS, what is Additive Damage and Damage multipliers. How to optimise both.
2D) What is sustain? How do I maximise sustain?
2E) DPS armor sets. Ideal DPS sets.
2F) Defensive armor sets. Ideal defensive sets.
2G) Weapon choices!
2H) Optimizing EF + Weap setups!
2I) Gearing your follower!
__________________________________________________________________________________
2A) Optimal stat values. Misconceptions on what are optimum. Cheap and underpriced stats.etc.
The most overrated stat of all time:
First and formost lets address the stat that many of you are familiar with.
Its all resistance (AR). Now I see players out there telling you to stack all resistance to 700 or more.
WRONG. Unless you really have the money to waste. 700 AR is way too expensive to be stacked to those amounts.
Ideally you want your Helm/Bracers/Belt/Chest/Boots/Pants/Shoulders to have AR. There are some exceptions to this, I.e. innas. in which case youll have to get them on gloves.
The summation of an average of 70 AR on each of these pieces (along with the 2 piece IK set which is pretty much mandatory irregardless of build) will give you slightly below 600 AR total. Why you dont stack more than 7 pieces is simple. Because you have to get them on gear that you want to focus on DPS and on gear where the AR can cause the value of that gear slot to effectively double. This includes your Rings/Ammy and gloves. Shield users will have an easier time with AR stacking and can afford to stack to 700. Likewise because they can stack higher values of AR you can skip AR on one of the pieces to save money.
The most underrated stat of all time:
What would be the cheap and underpriced stat to get you your damage negation? Armor? Nope, people overprice that as well.
The answer is % damage reduction. For Melee % You can get these from the IK gloves and helm and from the 3 piece IK set/Blackthornes chest/Stormshield. For Ranged% you can get these from lacunis/ Blackthornes chest. And for Elite % you can get these from Litany rings (the only ring I really dont mind having defensive stats on for a more defensive setup), Blackthornes chest, Blackthornes boots, stormshield.
% damage reduction is currently the most underrated stat for the amount of reduction it actually gives you. Its an ideal stat for building economy builds that dont want to over rely on AR or armor for damage negation and Illbe covering how it works, how to use it and how to optimize a build around it on the next section.
Other underrated stats:
Dex. Yes, Dex.
Dodge is something most barbs dont consider as part of their gearing strategies but oh boy is it extremely useful. It can help you to avoid fallen maniacs/explosions from molten elite deaths/that stupid ranged attack about to spear your face.
It also helps that you get Dodge from WoTB (yay!)
How dex increases dodge is a tiered system of diminishing returns.
100 dex = 10% dodge. 500 dex = 20% dodge. so on and so forth. I wont go higher because if you think Im telling you to stack more than 500 dex youre retarded.
Now, 0 Dex (although its never 0) with WoTB = 25% dodge chance. Every 1 in 4 hits you dodge.
400 dex with WoTB = 34% dodge chance. Every 1 in 3 hits you dodge.
At paragon level 100 you should have around 167 dex (I might be wrong, please correct me). So yes, having dex on armor is less effective. But earlier on at lower paragon levels having that extra 300 dex or so might save your !@#.
Im not telling you to actively SEARCH for dex. But if you do see an armor out there on AH with dex on it. DONT go "oh dex, $%^- this *!@#". That armor might be really good.
____________________________________________________________________________
2B) The mechanics of EHP, what are Additive HP and HP multipliers. How to optimise both.
EHP is comprised of two components. Id like to call them Additive HP and HP multipliers. AD and HM for short.
Heres the general equation. EHP = (Base hp + AD) x HM.
Relatively simple.
Under AH you have:
1) Vit.
2) Life %.
Under HM you have:
1) Dodge and dex
2) Armor
3) AR and intelligence
4) A combination of Block % and Block value.
5) % damage reduction
Now, look at stat availabilty on items.
For Life% you can get them on Shoulders/ Chest/ Helm/Ring/Amulet/Belts/ Blackthorne pants/ Ice climbers. ( I counted shield out because life% on shield is not an optimal roll).
Ive already mentioned as to where you can get % damage reduction above so I wont go into it again.
For the rest of the other AH/HM modifiers you can find them on virtually every armor.
One thing you need to know though. The Vit roll on Chest/Pants/Ammy can roll up to 200. It rolls a max of 100 everywhere else (not sure on rings, someone pls cfm)
How to optimize AH values?
As most of us know. 1 vit = 35 life.
1% life = (1/100) x (Vit x 35) life.
Most players doing gear services would say the best way to optimize it is by doing a spreadsheet and finding the ideal life%/vit ratio that you want.
Yes. Theyre absolutely correct.... only if youre never going to upgrade your character ever again after buying the set.
You see, Life% is so much more valuable than vit because:
1. Its underrated.
2. Most important point ever. It gives you room to maneuver.
Lets say you have 60% life and 1000 vit. Yes, youre not at the ideal vit/life % ratio and hence, losing more health than if you were to go 1200 vit and 48% life.
But if you remember, Life% is harder to obtain than vit on armor.What that means is, with more life % youll find it easier to increase your AD with subsequent upgrades as your upgrades are more likely to have vit rather than life % ! :3
Secondly. Life% is relatively cheap on certain armors. I.e. Chest. Look at my IKs on my female barb.
A 190 str. 210 vit one would cost me 500m+.
... I got that for 320m.
And the more vit I stack subsequently, the more effective that 12% gets! :D (I got 190 vit from my new ammy recently, win)
And with each gain in paragon level I gain more vit! :3
Ideally, youd want your EHP values to be around 1million to be comfortable.
How to optimize HM values?
If you thought the the theory for AH was long, HM is going to blow your mind.
I will be adressing HM from a "mob damage reduced" perspective rather than a "EHP" perspective as it will be easier to understand. In this case Ill remove block and dodge out of this as its easier to visualise.
Lets say a elite mob in MP10 A3 hits you for 100k damage.
How damage is reduced is that Damage dealt = 100k x (1-% damage reduction from AR/100)x (1- % damge reduction from armor/100) x (1- % melee or ranged damage reduction/100) x (1- % elite damage reduction/100) x (1- % damage reduction from crushing advance if applicable/100) x (100- % damage reduction from superstition if applicable/100)
What does this mean?
If you can afford high values of armor + AR. You should only stick to a MAXIMUM OF 2 damage reductions sources. As the more sources you have subsequently, the less effective each source is.
At 65% reduction from armor and 65% reduction from AR.
download file now