Showing posts with label vita. Show all posts
Showing posts with label vita. Show all posts
Saturday, August 26, 2017
Uncanny Valley is coming to PS4 and Vita on February 7th
Uncanny Valley is coming to PS4 and Vita on February 7th
WTF is Uncanny Valley?
Huh. That looks kinda neat. But whats the hook, man?
"Now to go into a little more detail about Uncanny Valley. We�ve always loved open sandbox games with a lot of possibilities. Playing only one way can be a chore though, so we want to present choices not only in the story but also the gameplay.
To that end we decided to invest time into making the game feel more natural. Let�s say you�re locked in a room. You see a sturdy cart there, which you can push and break down the door with. There�s also a vent, so you can climb through it and you�re free. Maybe you found an axe earlier and you can destroy the doors, meaning you don�t have to find a key. This was our first concern �making the game logical.
As much as we love Silent Hill games, we don�t want to create key hunting fetch quests if you can simply destroy the door. For the most part there still needs to be some sort of logical progression through the game. That�s our advantage over 3D games � we can make things like that happen more easily.
What you do also has an impact on the story. Let�s go back to the previously mentioned situation where you break down the doors with a cart. When you do that, it�s going to be loud and that might attract hostile attention. If you go through a vent they might also hear you, or it could be a trap � you don�t want to be in a tight space with no escape when they find you.
So the gameplay creates dilemmas. When we back that with the consequence system, you will actually have to think things through before you do something you�ll regret. There will be only one save game file per playthrough, meaning you can�t go back and change what happened to your character to achieve the best result.
As for the consequence system, we are keeping it balanced. There will never be a situation where you will be too damaged to escape or progress through the story � you won�t be put in a wheelchair for the rest of the game! It�s a thin line between creating something that will be punishing and still fun, but through testing we will manage to find that perfect middle. And, as we offer a lot of options through playing, you will still be able to advance. Some consequences might affect the world, side characters, and how the story progresses, so it�s not always your personal health on the line."
-source-
Well... well holy shit. But this looks like the sort of thing that came out on PC last year so lets give it a quick Googly-moogly...

Oh, okay. Well... I dunno man, this still sounds pretty cool. Worth keepin an eye on.
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Wednesday, August 2, 2017
Trigger Happy Havoc Danganronpa Review PS Vita
Trigger Happy Havoc Danganronpa Review PS Vita


The world of Danganronpa is based at the prestigious Hopes Peak Acadmey, where ultimate students of their fields (brilliant examples include Ultimate Fashionista, Ultimate Fanfic Writer and Ultimate Gang Leader) are scouted to attend this elite high school that boasts guaranteed success later in life. This sounds all well and good, until protagonist Makoto and the other students find that everything isnt what it seems and are now trapped inside the school. The only way out? Killing a classmate and not getting caught will allow a student to graduate, but if theyre caught theyll face punishment, as in, their own execution. If the wrong student is selected as the main suspect of the murder, the rest of the class is subject punishment while the killer is set free. Its a pretty dark story, but the students are next required to kill anyone � they have the option to live a communal life together. In turn, this plot characters many morality and though-provoking questions for the player and the game is filled with a wonderful cast of amusing and zany characters to lighten up the game and solve the mystery with.
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| Umm... |
The show shopper for the game is Danganronpas immersive story and atmosphere. Like a good book that sucks you in, Danganronpa has that effect with its constantly moving plot full of incredibly interesting characters and surprises. The plot is constantly moving until the very end, decorated with wicked twists and turns that kept me guessing throughout the 25+ hours of story. What I was happy to see is that in the games six main chapters, there was only one where I was 100% sure who the killer was - each mystery is heavily veiled, requiring careful examination of all possible evidence to get the right clues to find the blackened student.
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| He seems nice. |
Thanks to music, voice acting and quirky graphics, the games atmosphere does a lot to keep its mood and essentially never break character. The games graphics are rendered in a 2.5D art style, with 2D characters placed on a 3D background. Cutscenes also look unique, combining anime art and sketch artwork to create a visual style that is distinctly its own. One of my favourite parts of the games graphics that if a part of the game really doesnt need crazy artwork, it instead uses a retro feel, with pixel art and sprites used on things like the map or each characters door signs. The music and visuals all have a distinct feel that fits perfectly - things like having gruesome murder scene but hot pink blood and dark looking school corridors lit by a neon light create a disturbingly dark but light-hearted feel that fits the game perfectly. Partnered with incredible voice performances whether you choose the English or Japanese voice track, the game is well-polished and stylish all at once.



Taking advantage of the visual novel format, Danganronpas detail heavy and absorbing story is delivered in the best way possible between its text and gameplay functions. While the game is text heavy, the way Danganronpa adds gameplay to the visual novel format is smart and fits the who-dun-it vibe by using puzzle-like elements. In each chapter, the first half goes through Daily Life, where youre taken through the chapters main story and get the chance to get to know the cast through the mini-social sim Free Time section. Once a murder occurs, the chapter switches to Deadly Life. Youre given Investigation Time where you find the Truth Bullets you need for the Class Trial in the form of evidence from the scene of the crime. During Class Trial time, you literally shoot down weak ideas spoken by the class members, using the Truth Bullets you found earlier to counter against contradictions.

I was impressed at how the Class Trial takes full advantage of the PS Vitas hardware, incorporating the back-touch pad, front touch-pad, triggers and other buttons all in this one section of gameplay, which isnt something Ive seen in a Visual Novel style game. Class Trial throws in timed mini-games such as Hangmans Gambit (a mini-hangman-esque game) and Bullet Time Ballet (to my delight, a mini-rhythm game for when someone is mouthing off suspiciously) to keep things interesting and finishes off with a puzzle game where you put together a chronological comic of all the events that have been proven as fact in the class trial. The whole experience, along with the story each murder and the schools own mystery unfolding really kept me on my toes and I found myself becoming as shocked as the other character when a surprising fact was unveiled.


If you like Visual Novels, are looking for an introduction or a game to lose yourself in, let me suggest one of my new favourites, Trigger Happy Havoc: Danganronpa. The plot left me entangled in its depths for nearly 25+ hours and I was at the edge of my seat the entire time. Partnered with varying gameplay elements and styles to keep things interesting, it cannot be missed by fans of Visual Novels and rich stories for on the go. At this point in time, I call it the best visual novel game Ive ever played and one of PS Vitas finest.
Score: 10/10
Just play with the crazy bear, goddamit!
Trigger Happy Havoc: Danganronpa is available for purchase now at Play-Asia.com.
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Trigger Happy Havoc: Danganronpa is available for purchase now at Play-Asia.com.
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What did you think of Danganronpa? And whats your general opinion on monochromatic, deranged bears?
I love hearing your thoughts, so please comment below or send a tweet to @JRPGJungle and follow if you want to keep up the content we post. Thanks for stopping by!
Note: This article does contain an affiliate link. You can read our Affiliate Link Policy here.
Note: This article does contain an affiliate link. You can read our Affiliate Link Policy here.
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